Millicent

Boss Performance · Season 2
Overall Parse Average
16.4
Best Parse
94.1
Total Boss Clears
51

Per-Boss Bests

BossBest DPS Parsevs BuildBest Speed ParseBest Group Parse Best Raw DPSFastest KillClears
Kerafyrm the Sleeper 85.1 87.0 94.1 89.7 30,080 16s 25
Lord Inquisitor Seru 66.0 85.0 42.3 58.6 17,052 3m 48s 22
Plane of Time (Full Gauntlet) 75.3 — 58.3 63.3 12,316 8m 26s 2
Zebuxoruk 46.3 — 58.8 50.0 9,274 3m 46s 2

Recent Boss Kills

DateBossGroup SizeGroupCompletion TimeActive DPS
2026-11-02 19:26 Lord Inquisitor Seru Solo Millicent(Pal/Rng/Rog) 7m 20s 14,255
2026-11-02 19:08 Kerafyrm the Sleeper Solo Millicent(Pal/Rng/Rog) 1m 46s 11,390
2026-11-01 17:33 Lord Inquisitor Seru Solo Millicent(Pal/Rng/Rog) 9m 56s 10,346
2026-11-01 17:19 Kerafyrm the Sleeper Solo Millicent(Pal/Rng/Rog) 1m 29s 13,549
2026-10-30 16:10 Lord Inquisitor Seru Solo Millicent(Pal/Rng/Rog) 9m 35s 10,752
2026-10-30 15:51 Kerafyrm the Sleeper Solo Millicent(Pal/Rng/Rog) 45s 26,731
2026-10-30 01:13 Kerafyrm the Sleeper Solo Millicent(Pal/Rng/Rog) 54s 22,261
2026-10-29 23:12 Lord Inquisitor Seru Solo Millicent(Pal/Rng/Rog) 8m 09s 12,753
2026-10-28 18:32 Lord Inquisitor Seru Solo Millicent(Pal/Rng/Rog) 10m 58s 9,337
2026-10-28 18:11 Kerafyrm the Sleeper Solo Millicent(Pal/Rng/Rog) 1m 31s 13,244
2026-10-27 15:27 Kerafyrm the Sleeper Solo Millicent(Pal/Rng/Rog) 58s 20,751
2026-10-26 14:45 Lord Inquisitor Seru Solo Millicent(Pal/Rng/Rog) 9m 51s 10,514
2026-10-26 14:07 Kerafyrm the Sleeper Solo Millicent(Pal/Rng/Rog) 57s 21,095
2026-10-25 23:07 Kerafyrm the Sleeper Solo Millicent(Pal/Rng/Rog) 44s 27,320
2026-10-25 22:56 Lord Inquisitor Seru Solo Millicent(Pal/Rng/Rog) 8m 33s 11,973
What is a parse? A parse is a recorded breakdown of a single fight: how much damage each character dealt, how long the kill took, and the resulting DPS. Rankings here are drawn from those recorded encounters. A percentile shows how a run compares to every other logged clear of the same content (the 90th percentile means it beat 90% of recorded attempts). Higher DPS and faster clear times rank better; ties break on kill time.