Sypmphony

Boss Performance · Season 2
Overall Parse Average
7.2
Best Parse
71.2
Total Boss Clears
21

Per-Boss Bests

BossBest DPS Parsevs BuildBest Speed ParseBest Group Parse Best Raw DPSFastest KillClears
Kerafyrm the Sleeper 18.5 100.0 68.1 71.2 4,144 43s 12
Lord Inquisitor Seru 24.5 — 15.9 30.1 4,435 7m 48s 6
Plane of Time (Full Gauntlet) 7.8 — 18.8 27.6 1,910 18m 10s 3

Recent Boss Kills

DateBossGroup SizeGroupCompletion TimeActive DPS
2026-11-05 02:55 Lord Inquisitor Seru Duo Sypmphony(Clr/Rng/Brd), Telemachus(War/Pal/Mnk) 8m 37s 12,085
2026-11-05 02:37 Kerafyrm the Sleeper Duo Sypmphony(Clr/Rng/Brd), Telemachus(War/Pal/Mnk) 1m 22s 14,703
2026-11-04 04:31 Lord Inquisitor Seru Duo Sypmphony(Clr/Rng/Brd), Telemachus(War/Pal/Mnk) 8m 58s 11,429
2026-11-04 04:12 Kerafyrm the Sleeper Duo Sypmphony(Clr/Rng/Brd), Telemachus(War/Pal/Mnk) 1m 30s 13,412
2026-11-03 02:44 Lord Inquisitor Seru Duo Sypmphony(Clr/Rng/Brd), Telemachus(War/Pal/Mnk) 7m 48s 13,343
2026-11-03 02:25 Kerafyrm the Sleeper Duo Sypmphony(Clr/Rng/Brd), Telemachus(War/Pal/Mnk) 1m 43s 11,716
2026-11-01 04:37 Lord Inquisitor Seru Duo Sypmphony(Clr/Rng/Brd), Telemachus(War/Pal/Mnk) 9m 25s 10,987
2026-11-01 04:19 Kerafyrm the Sleeper Duo Sypmphony(Clr/Rng/Brd), Telemachus(War/Pal/Mnk) 1m 21s 14,893
2026-10-31 01:35 Lord Inquisitor Seru Duo Sypmphony(Clr/Rng/Brd), Telemachus(War/Pal/Mnk) 8m 15s 12,378
2026-10-31 01:18 Kerafyrm the Sleeper Duo Sypmphony(Clr/Rng/Brd), Telemachus(War/Pal/Mnk) 1m 20s 15,063
2026-10-30 02:50 Lord Inquisitor Seru Duo Sypmphony(Clr/Rng/Brd), Telemachus(War/Pal/Mnk) 7m 52s 13,202
2026-10-30 02:28 Plane of Time (Full Gauntlet) Duo Sypmphony(Clr/Rng/Brd), Telemachus(War/Pal/Mnk) 18m 10s 11,895
2026-10-30 01:24 Kerafyrm the Sleeper Duo Sypmphony(Clr/Rng/Brd), Telemachus(War/Pal/Mnk) 1m 01s 19,744
2026-10-29 01:56 Kerafyrm the Sleeper Duo Sypmphony(Clr/Rng/Brd), Telemachus(War/Pal/Mnk) 43s 27,974
2026-10-28 04:43 Plane of Time (Full Gauntlet) Duo Sypmphony(Clr/Rng/Brd), Telemachus(War/Pal/Mnk) 20m 25s 10,591
What is a parse? A parse is a recorded breakdown of a single fight: how much damage each character dealt, how long the kill took, and the resulting DPS. Rankings here are drawn from those recorded encounters. A percentile shows how a run compares to every other logged clear of the same content (the 90th percentile means it beat 90% of recorded attempts). Higher DPS and faster clear times rank better; ties break on kill time.