Earshy

Boss Performance
Overall Parse Average
79.6
Best Parse
94.8
Total Boss Clears
23

Per-Boss Bests

BossBest DPS Parsevs BuildBest Speed ParseBest Group Parse Best Raw DPSFastest KillClears
Kerafyrm the Sleeper 82.2 65.3 67.3 70.9 18,830 1m 04s 15
Lord Inquisitor Seru 55.8 35.7 48.9 51.1 11,117 5m 15s 1
Plane of Time (Full Gauntlet) 71.7 50.3 94.8 84.7 12,335 7m 16s 2
Zebuxoruk 74.3 59.5 82.6 85.4 8,879 5m 11s 5

Recent Boss Kills

DateBossGroup SizeGroupCompletion TimeActive DPS
2026-09-13 02:55 Zebuxoruk Duo Cold(SK/Brd/Wiz), Earshy(War/Pal/Mnk) 8m 21s 11,359
2026-09-12 22:58 Kerafyrm the Sleeper Trio Yourmeat(SK/Shm/Ber), Earshy(War/Pal/Mnk), Peter(Clr) 1m 40s 15,107
2026-09-12 07:13 Lord Inquisitor Seru Duo Zeeman(SK/Rog/Shm), Earshy(War/Pal/Mnk) 5m 15s 16,544
2026-09-12 06:48 Zebuxoruk Duo Zeekicks(War/Pal/Mnk), Earshy(War/Pal/Mnk) 5m 11s 18,235
2026-09-11 21:19 Kerafyrm the Sleeper Trio Earshy(War/Pal/Mnk), Chad(Rng), Doomthot(Nec/Mag/Enc) 1m 43s 14,670
2026-09-10 19:02 Kerafyrm the Sleeper Trio Yourmeat(SK/Shm/Ber), Earshy(War/Pal/Mnk), Jimmy(Clr/Brd/Shm) 1m 54s 13,270
2026-09-09 19:30 Kerafyrm the Sleeper Duo Earshy(War/Pal/Mnk), Jimmy(Clr/Brd/Shm) 1m 30s 13,417
2026-09-08 20:43 Kerafyrm the Sleeper Trio Earshy(War/Pal/Mnk), Apple(Clr), Ribbiticus(War/Pal/Mnk) 1m 49s 13,861
2026-09-08 05:52 Kerafyrm the Sleeper Trio Earshy(War/Pal/Mnk), Workinhard(Shm/Mag/Enc), Chad(Rng) 1m 34s 16,068
2026-09-07 15:33 Kerafyrm the Sleeper Duo Earshy(War/Pal/Mnk), Chasing(Brd/Mag) 1m 04s 18,830
2026-09-06 22:50 Zebuxoruk Duo Therain(War/Pal/Mnk), Earshy(War/Pal/Mnk) 7m 45s 12,269
2026-09-06 22:20 Kerafyrm the Sleeper Duo Earshy(War/Pal/Mnk), Jimmy(Clr/Brd/Shm) 1m 24s 14,371
2026-09-06 04:51 Zebuxoruk Duo Jerle(War/Pal/Mnk), Earshy(War/Pal/Mnk) 5m 44s 11,287
2026-09-06 04:40 Plane of Time (Full Gauntlet) Duo Jerle(War/Pal/Mnk), Earshy(War/Pal/Mnk) 7m 16s 27,126
2026-09-05 19:57 Kerafyrm the Sleeper Duo Earshy(War/Pal/Mnk), Jimmy(Clr/Brd/Shm) 1m 26s 14,042
What is a parse? A parse is a recorded breakdown of a single fight: how much damage each character dealt, how long the kill took, and the resulting DPS. Rankings here are drawn from those recorded encounters. A percentile shows how a run compares to every other logged clear of the same content (the 90th percentile means it beat 90% of recorded attempts). Higher DPS and faster clear times rank better; ties break on kill time.