Felicite

Boss Performance · Season 2
Overall Parse Average
9.4
Best Parse
64.1
Total Boss Clears
29

Per-Boss Bests

BossBest DPS Parsevs BuildBest Speed ParseBest Group Parse Best Raw DPSFastest KillClears
Kerafyrm the Sleeper 56.8 98.2 64.1 56.8 16,542 57s 13
Lord Inquisitor Seru 13.3 45.9 53.5 13.3 7,210 4m 12s 7
Plane of Time (Full Gauntlet) 28.0 65.7 50.9 28.0 10,478 15m 14s 9

Recent Boss Kills

DateBossGroup SizeGroupCompletion TimeActive DPS
2026-11-05 01:33 Plane of Time (Full Gauntlet) Solo Felicite(Nec/Mag/Bst) 16m 00s 10,008
2026-11-04 13:32 Lord Inquisitor Seru Solo Felicite(Nec/Mag/Bst) 4m 12s 7,210
2026-11-04 13:18 Kerafyrm the Sleeper Solo Felicite(Nec/Mag/Bst) 1m 01s 13,344
2026-11-03 23:19 Plane of Time (Full Gauntlet) Solo Felicite(Nec/Mag/Bst) 15m 14s 10,478
2026-11-03 22:06 Lord Inquisitor Seru Solo Felicite(Nec/Mag/Bst) 5m 53s 4,819
2026-11-03 21:34 Kerafyrm the Sleeper Solo Felicite(Nec/Mag/Bst) 1m 19s 11,984
2026-11-02 18:57 Plane of Time (Full Gauntlet) Solo Felicite(Nec/Mag/Bst) 15m 29s 10,070
2026-11-02 18:01 Kerafyrm the Sleeper Solo Felicite(Nec/Mag/Bst) 1m 01s 12,874
2026-11-02 17:45 Lord Inquisitor Seru Solo Felicite(Nec/Mag/Bst) 5m 00s 6,641
2026-11-01 23:30 Lord Inquisitor Seru Solo Felicite(Nec/Mag/Bst) 5m 20s 6,119
2026-11-01 23:10 Kerafyrm the Sleeper Solo Felicite(Nec/Mag/Bst) 57s 15,353
2026-11-01 14:09 Plane of Time (Full Gauntlet) Solo Felicite(Nec/Mag/Bst) 16m 08s 10,186
2026-11-01 08:10 Lord Inquisitor Seru Solo Felicite(Nec/Mag/Bst) 6m 00s 4,668
2026-11-01 07:56 Kerafyrm the Sleeper Solo Felicite(Nec/Mag/Bst) 1m 06s 13,535
2026-10-30 14:40 Plane of Time (Full Gauntlet) Solo Felicite(Nec/Mag/Bst) 16m 45s 9,623
What is a parse? A parse is a recorded breakdown of a single fight: how much damage each character dealt, how long the kill took, and the resulting DPS. Rankings here are drawn from those recorded encounters. A percentile shows how a run compares to every other logged clear of the same content (the 90th percentile means it beat 90% of recorded attempts). Higher DPS and faster clear times rank better; ties break on kill time.