Rallo

Boss Performance
Overall Parse Average
71.4
Best Parse
98.2
Total Boss Clears
23

Per-Boss Bests

BossBest DPS Parsevs BuildBest Speed ParseBest Group Parse Best Raw DPSFastest KillClears
Kerafyrm the Sleeper 95.9 95.4 95.9 95.9 70,685 17s 12
Lord Inquisitor Seru 79.3 88.4 91.4 79.3 28,536 1m 44s 7
Plane of Time (Full Gauntlet) 97.0 95.5 85.9 98.2 19,252 11m 13s 4

Recent Boss Kills

DateBossGroup SizeGroupCompletion TimeActive DPS
2026-09-12 23:45 Lord Inquisitor Seru Solo Rallo(War/Pal/Mnk) 1m 44s 28,536
2026-09-12 23:22 Kerafyrm the Sleeper Solo Rallo(War/Pal/Mnk) 19s 63,245
2026-09-11 18:07 Kerafyrm the Sleeper Solo Rallo(War/Pal/Mnk) 22s 54,641
2026-09-11 17:40 Lord Inquisitor Seru Solo Rallo(War/Pal/Mnk) 2m 21s 21,090
2026-09-11 01:22 Plane of Time (Full Gauntlet) Duo Surely(War/Pal/Mnk), Rallo(War/Pal/Mnk) 11m 22s 31,491
2026-09-11 00:30 Lord Inquisitor Seru Solo Rallo(War/Pal/Mnk) 2m 36s 19,089
2026-09-11 00:01 Kerafyrm the Sleeper Solo Rallo(War/Pal/Mnk) 52s 23,152
2026-09-09 22:52 Lord Inquisitor Seru Solo Rallo(War/Pal/Mnk) 2m 48s 17,727
2026-09-09 21:12 Kerafyrm the Sleeper Solo Rallo(War/Pal/Mnk) 32s 37,577
2026-09-08 17:06 Lord Inquisitor Seru Solo Rallo(War/Pal/Mnk) 2m 21s 21,083
2026-09-08 16:30 Plane of Time (Full Gauntlet) Trio Norriscuck(Wiz/Mag/Bst), Belvue(War/Pal/Mnk), Rallo(War/Pal/Mnk) 11m 40s 33,659
2026-09-08 15:52 Kerafyrm the Sleeper Solo Rallo(War/Pal/Mnk) 17s 70,685
2026-09-07 17:59 Lord Inquisitor Seru Solo Rallo(War/Pal/Mnk) 1m 45s 28,259
2026-09-07 16:09 Plane of Time (Full Gauntlet) Duo Creedence(Rng/SK/Rog), Rallo(War/Pal/Mnk) 11m 13s 38,466
2026-09-07 14:59 Kerafyrm the Sleeper Solo Rallo(War/Pal/Mnk) 47s 25,602
What is a parse? A parse is a recorded breakdown of a single fight: how much damage each character dealt, how long the kill took, and the resulting DPS. Rankings here are drawn from those recorded encounters. A percentile shows how a run compares to every other logged clear of the same content (the 90th percentile means it beat 90% of recorded attempts). Higher DPS and faster clear times rank better; ties break on kill time.