Lumiere

Boss Performance
Overall Parse Average
44.1
Best Parse
89.4
Total Boss Clears
18

Per-Boss Bests

BossBest DPS Parsevs BuildBest Speed ParseBest Group Parse Best Raw DPSFastest KillClears
Kerafyrm the Sleeper 89.3 87.3 89.4 89.3 48,083 25s 11
Plane of Time (Full Gauntlet) 85.7 74.0 57.8 87.1 15,130 14m 18s 7

Recent Boss Kills

DateBossGroup SizeGroupCompletion TimeActive DPS
2026-09-12 13:59 Kerafyrm the Sleeper Solo Lumiere(War/Pal/Mnk) 25s 48,083
2026-09-12 05:02 Plane of Time (Full Gauntlet) Trio Lumiere(War/Pal/Mnk), Ulfrim(War/Shm/Nec), Cookiecutter(War/Pal/Mnk) 22m 46s 25,653
2026-09-11 21:00 Kerafyrm the Sleeper Solo Lumiere(War/Pal/Mnk) 27s 44,518
2026-09-10 19:31 Kerafyrm the Sleeper Solo Lumiere(War/Pal/Mnk) 25s 48,081
2026-09-09 19:55 Kerafyrm the Sleeper Solo Lumiere(War/Pal/Mnk) 30s 40,091
2026-09-08 20:41 Kerafyrm the Sleeper Solo Lumiere(War/Pal/Mnk) 33s 36,445
2026-09-07 19:47 Plane of Time (Full Gauntlet) Duo Lumiere(War/Pal/Mnk), Monkadin(War/Pal/Mnk) 15m 34s 26,556
2026-09-07 19:13 Kerafyrm the Sleeper Solo Lumiere(War/Pal/Mnk) 43s 27,991
2026-09-07 04:49 Kerafyrm the Sleeper Solo Lumiere(War/Pal/Mnk) 36s 33,407
2026-09-06 21:33 Plane of Time (Full Gauntlet) Duo Lumiere(War/Pal/Mnk), Cookiecutter(War/Pal/Mnk) 31m 43s 13,647
2026-09-06 08:05 Kerafyrm the Sleeper Solo Lumiere(War/Pal/Mnk) 1m 18s 15,462
2026-09-05 16:08 Plane of Time (Full Gauntlet) Solo Lumiere(War/Pal/Mnk) 16m 05s 13,431
2026-09-05 11:56 Kerafyrm the Sleeper Solo Lumiere(War/Pal/Mnk) 58s 20,770
2026-09-04 20:53 Plane of Time (Full Gauntlet) Solo Lumiere(War/Pal/Mnk) 18m 45s 11,527
2026-09-04 19:54 Kerafyrm the Sleeper Solo Lumiere(War/Pal/Mnk) 1m 06s 18,258
What is a parse? A parse is a recorded breakdown of a single fight: how much damage each character dealt, how long the kill took, and the resulting DPS. Rankings here are drawn from those recorded encounters. A percentile shows how a run compares to every other logged clear of the same content (the 90th percentile means it beat 90% of recorded attempts). Higher DPS and faster clear times rank better; ties break on kill time.