Nock

Boss Performance
Overall Parse Average
79.5
Best Parse
94.2
Total Boss Clears
19

Per-Boss Bests

BossBest DPS Parsevs BuildBest Speed ParseBest Group Parse Best Raw DPSFastest KillClears
Kerafyrm the Sleeper 68.9 40.0 53.4 55.2 13,190 40s 7
Lord Inquisitor Seru 59.6 19.6 79.1 80.8 12,577 2m 30s 4
Plane of Time (Full Gauntlet) 89.7 88.0 94.2 76.8 15,911 7m 19s 4
Zebuxoruk 53.1 44.8 68.8 74.1 8,704 5m 54s 4

Recent Boss Kills

DateBossGroup SizeGroupCompletion TimeActive DPS
2026-09-13 05:33 Lord Inquisitor Seru Solo Nock(War/Rng/Brd) 5m 48s 6,419
2026-09-10 00:59 Lord Inquisitor Seru Duo Nock(War/Rng/Brd), Komodus(War/Pal/Mnk) 3m 37s 27,780
2026-09-07 18:47 Kerafyrm the Sleeper Trio Nock(War/Rng/Brd), Toxin(Dru/Shm/Nec), Keeper(War/Pal/Mnk) 2m 28s 10,098
2026-09-07 03:49 Lord Inquisitor Seru Trio Nock(War/Rng/Brd), Akezar(War/Pal/Mnk), Scales(War/Mnk/Bst) 2m 30s 40,403
2026-09-07 02:48 Zebuxoruk Trio Nock(War/Rng/Brd), Kraizykakes(Nec/Mag/Bst), Akezar(War/Pal/Mnk) 6m 00s 16,286
2026-09-05 20:29 Zebuxoruk Duo Nock(War/Rng/Brd), Akezar(War/Pal/Mnk) 6m 52s 7,509
2026-09-05 15:12 Plane of Time (Full Gauntlet) Trio Condiar(War/Pal/Mnk), Sargas(Clr/Nec/Mag), Nock(War/Rng/Brd) 13m 06s 30,585
2026-09-05 01:51 Zebuxoruk Duo Nock(War/Rng/Brd), Akezar(War/Pal/Mnk) 8m 47s 10,624
2026-09-05 01:04 Plane of Time (Full Gauntlet) Duo Nock(War/Rng/Brd), Akezar(War/Pal/Mnk) 7m 19s 23,716
2026-09-04 09:37 Lord Inquisitor Seru Solo Nock(War/Rng/Brd) 4m 55s 7,477
2026-09-04 03:47 Zebuxoruk Duo Nock(War/Rng/Brd), Kazimere(War/Pal/Mnk) 5m 54s 15,681
2026-09-04 02:57 Kerafyrm the Sleeper Trio Nock(War/Rng/Brd), Toxin(Dru/Shm/Nec), Keeper(War/Pal/Mnk) 3m 03s 8,142
2026-08-31 19:03 Plane of Time (Full Gauntlet) Duo Nock(War/Rng/Brd), Promising(Pal/Rng/Rog) 9m 12s 16,896
2026-08-31 05:53 Kerafyrm the Sleeper Trio Nock(War/Rng/Brd), Toxin(Dru/Shm/Nec), Keeper(War/Pal/Mnk) 2m 18s 10,811
2026-08-30 13:33 Plane of Time (Full Gauntlet) Duo Nock(War/Rng/Brd), Brant(SK/Rog/Bst) 21m 16s 15,405
What is a parse? A parse is a recorded breakdown of a single fight: how much damage each character dealt, how long the kill took, and the resulting DPS. Rankings here are drawn from those recorded encounters. A percentile shows how a run compares to every other logged clear of the same content (the 90th percentile means it beat 90% of recorded attempts). Higher DPS and faster clear times rank better; ties break on kill time.